Sheep Cannon wrote:
I'm pretty sure Namco doesn't think so, seeing as how both Tekken and Soul Calibur have been doing just fine.
Not really. Tekken 6 didn't even break a million sold on the 360 and Soul Calibur 4 barely did. Just fine? If any other genre of game sold like that it would be considered a flop.
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I'm not sure if you noticed but there have been plenty of developers that have done this with other franchises and genres. Mega Man 9, Braid and Limbo all share more in common with platformers of the late 80's and early 90's than they do with other platformers from the past ten years. All of which have been pretty successful.
The problem here is that the games you mentioned are arcade games, not full retail versions. Maybe it's worth it to pay $10 for a retro-styled game but is it worth $60?
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This whole paragraph is based on what seems to be a lack of effort put into any real research. Most fighting games in the past 15 or so years have had story elements that carried over from game to game. It isn't just a a collection of generic ethnic characters thrown together for the sake of things. Street Fighter for example has a storyline that ties Ryu to Ken, Sagat, Akuma and Gouken. Tekken has centered around Heihachi, Kazuya and Jin Kazama. Tekken Tag and Marvel vs Capcom series had free flowing tag systems set in place to have up to 3 on 3 matches. Capcom vs SNK had Ratio matches were you could fight against several characters all alone. Hell Tekken even developed a story mode similar to side scrolling beat em ups and has had this mode in their games for the past few years along side of a traditional arcade mode.
Much of the story you just brought up there is learned through mediums OUTSIDE of the game, like animated shorts, comics, shows, etc. Maybe there is some brief explanations before or after each match but by and large the story of the game is "here is an opponent, beat his ass and move on to the next."
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Aside from the fact that they were released 18 years apart: game engines, combo systems, supers, characters that move at 60 frames per second, online gameplay, focus attacks, focus cancels, coherent storylines, etc. That's not even taking into account the progress the series made in titles between those two releases.
You can boil everything you said down to different moves, different graphics, different characters. That isn't really much of an advancement in 17 years. (Street Fighter II released in arcades in Japan in 1991. Street Fighter IV was released in arcades in Japan in 2008. That is 17 years. And you accuse ME of not doing research?)
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You could use that argument for any genre of gaming, but you'd be wrong every time. No matter how much practice you put into a game if you lack the ability to strategize and read your opponent you're never going to be able to play on the professional level of say gamers like Daigo and Justin Wong. There's a reason why they make a living off of playing fighting games and you and I don't.
The reason people make a living off playing fighting games and you don't is simply because they choose to devote a lot of time to gaining the experience to do so. That and actually chose to do so. I believe that if you actually wanted to, you could do it. It's like poker. The major difference between a poker pro and an aspiring poker pro isn't skill, the game is mostly experience to know how to play hands and a large part luck. It's funds. One pro player
once said that anybody who has enough money to join their first major tournament could go pro because after that, they should be able to win their way into other tournaments.
If you practiced at the same level, intensity, and duration, as someone as at a fighter, you're going to be at least AROUND their "skill" level. If you did so in other genres, such as FPS, you can still be much much worse. Here's another anecdote but bringing up Halo again. When I first picked up Halo, I was a god. I demolished people who played THOUSANDS of games when I had only played dozens. People thought I lied
and trained in secret at home. No joke. If someone tried to pick up a fighter and face someone with thousands of games of experience, they would get owned. Why? Not skill, experience.
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Only against a player who isn't good at fighting games and lacks the skill to counter it.
Again, you're confusing skill with experience. Just because you know what to do doesn't mean you are actually skilled at a game.