05) Trapped In The Closet
Req: Complete An Odd Old Man
Location: Entrance Plaza, In The Closet 2F
Time: Aprox Until 6:00AM, Day 2
Survivor: Bill (Blue Room)
Rew: PP Boost
Desc: When you complete An Odd Old man and explore Entrance Plaza, notice the one store on the 2nd
Floor that has zombies attracted to it. Hmm, could someone be alive in there? Clear them out and
head on in to see the store is empty. When you check the back of the store, there is a pile of boxes
stacked up, with what sounds like someone behind it. Break the boxes down to find a fellow named
Bill, who has been stuck in there before the outbreak even occurred. Talk to him, and before you can
wonder how he survived 2 days without any resources, he thanks you and runs off to go home, only
to stop and realize the back of the boxes was a haven. Talk to him again and he will agree to join
you to get somewhere safe (Security Room, dur.)
06) Snared In the Huntin Shack
Location: Huntin’ Shack, North Plaza
Time: 2:00PM Day 1 till Aprox. Noon of Day 2
Rew: PP boost, early access to good ranged weapons
Desc: If you took the couple minutes to check your map, you realize that the North Plaza has a gun store! Oooh goody goody goody, a perfect place to grab some weapons to shoot down your zombie oppressers right? Well, make your way there (it’s a little tricky at first, especially a pain if you wanna travel at night), and when you go inside,watch the cutscene. You realize immediately this aint gonna go peacefully, but maybe this other fellow who was here before you can talk things out….Ooooohhhh dearr…
****************Psychopath - Cletus****************
Difficulty – 7 to 8/10
Lets recap…You entered a gun store where a madman wants you to scram or else he will blow his
12 gauge into your skull. You know he will make good on his word, since he just offed a guy right
in front of you. So, you bring any ranged weapons to fight back? If not, you are almost guaranteed
to lose, even if you are Lvl 50. If you try and get over the counter, he will just toss you over again,
causing you to lose even more life.
First hint of advice, GET THE HELL OUTTA THE STORE WHILE YOU STILL CAN!! Go
through the right door, as there is a hint of strategy to it ill describe later. When you’re out, use a
melee weapon to kill the zombies so you wont get interrupted in this fight. Careful not to dillydally in
the front of the door though, Cletus don’t like dillydallying. When its cleared, take out your guns
(SMG, Pistols, or even the shotgun you collect from Brian’s corpse from the very beginning is nice,
or the mounted gun from the convicts is a nice easy way to do him in), stand a little in front of the
door you opened, aim, and fire at Cletus. If you time it right, he will slowly but surely lose his life.
He will sometimes take shots back, but your door shield should block some of it, and if not, im sure
you got health tucked away somewhere for emergencies like this. He also takes swigs from a wine
bottle, which makes for a nice Photo Op if you got the balls to try and get close enough to snap the
picture. If you really feel ballsy, you can hop over the counter and steal some weapons and wine
while he reloads his shotgun. Sooner or later, he will fall, and suppress a giggle to his deathscene.
07) Cut From The Same Cloth
Req: Answer call from Otis
Location: Paradise Plaza, Columbian Roastmakers (2F)
Time: 2:00 PM till 8:00 PM, Day 1
Rew: Advancement in subplot.
Desc: Prepare to meet Frank West’s polar opposite; a snotty brat with a camera who thinks he’s The Man
of Photography. Kent will bitch at you for ruining his shot, and after you talk to him a few times, he
will find the time out of his busy schedule to help you take better shots. He starts wasting your time
by asking you to take a snapshot of him that’s over 500PP (a nice shot of him kneeling to take a
picture), then ask of you to take a cool pose over 700PP (after taking a shot while standing, he pumps
his arm in triumph. Take a shot of him doing said arm pump). If you want a good Photo Op shot, he
does a kick in mid air, if you can bag it. After that, a cutscene will show that he has a photography
challenge he wants to throw down to you. More on that as the drama develops.
08) Barricade Pair, Part A & B
Req: Answer call from Otis
Location: Al fresca Plaza, Weber’s Garments
Time: 4:00 PM Day 1 till 4:00 AM, Day 2
Survivors: Burt, Aaron (Blue Room)
Rew: PP boost
Desc: Two people have barricaded themselves in a women’s clothing shop. When you go to investigate, one of the two survivors thinks you’re a Psychopath and begins to attack you. Feel free to smack the piss out of the kid, but don’t hurt him too bad. When Burt finally calms down, talk to him for a little and he, along with his wussy friend Aaron, will join you. Take em back to the security room for the PP bonus.
09) A Mother’s Lament
Req: Answer call from Otis
Location: Al fresca Plaza, Riverfield Jewelry
Time: 5:00PM Day 1 till 7:00AM, Day 2
Survivor: Leah (Green Room)
Rew: PP boost
Desc: Otis calls about someone who is searching frantically for someone in al fresca plaza. When you go to investigate, you see someone crying behind the counter of the Riverfield Jewelry. When you go to talk, she will begin to strangle you, asking strange questions. Keep talking, and you discover that her baby has been eaten by zombies. Ooooof…dead baby aside, keep talking to get Leah to join you. The problem with Leah is she hurt her leg, so letting her walk alone is shere suicide. You can carry her to make the trouble easier, so escort her to the security room for the PP bonus.
10) Out Walkin The Streets
Time: 6:00PM Day 1. They will regenerate once every night at the same time if you kill them.
Survivor: Sophie (Blue Room)
Rew: Minor PP boost, mounted gun, PP boost
Desc: Nothing like a little refreshing evening air to clear your mind from the horrid smell inside.
Too bad some guys are gonna make the evening, and the rest of the time in the mall, a little more
difficult for poor Frank. Watch the cutscene and realize how boned you are if you are escorting
people….feelin boned yet? Okay, on we go.
****************Psychopaths – The Convicts****************
Difficulty: 4/10 W/O escorts, 8/10 W/ escorts
If you are strolling alone, these suckers shouldn’t be a hassle to you. You run near a wall, they go
into it, you take em out, easy as pie. HOWEVER, because other people are brought in to the matter
(guaranteed 1 from the first encounter with these guys), it gets more tricky. Remember, if you
don’t kill em, they will be around the park all night, AND day. Theyre an obstacle that shouldn’t be
put up with.
Their arsenal of pain can be wide, from the mounted gun one is using while riding around, the
baseball bat in the passenger seat, or just getting plain ol’ run over. The last one is serious trouble for
escorts. I highly suggest equipping them with weapons and keeping them near the entrance of where
you come from, while you run out and make sure Sophie is okay. If the convicts are first in your
line of vision, its best to deal with them, cuz you know…run over. Even a limpy pistol is a good
tool to use against them, because trees, benches and walls are good to slow them down and give
you time to aim and fire. I highly suggest you off the one with the gun, because when he is down,
you can steal the mounted gun off the car, and mince meat the other two. When they are down, you
can drive around if you feel like it (its an achievement), but if you got people that need to be brought
to the security room (like lil Sophie), do so. Its hard to trust a group alone for 5 seconds, let alone
during boss fight.
BONUS – Saving Sophie will give you a great advantage to Kent’s Photography Challenge if you are
doing it. Take a shot of her in the security room when she’s lying down, and it should be a little over
500-600PP, enough to get you a passing grade.
11) Parasitic Mystery
Time: 7:00PM Day 1 onward
Rew: parasitic queen
Desc: watch the cutscene….hm. Short but sweet. Now zombies who look high and try to grope the sky
have queens, which make good grenades in crowds.
12) Out of Control
Req: Answer call from Otis
Location: Rollercoaster platform 2F, Wonderland Plaza
Time: 9:00PM Day 1 till 11:00 AM, Day 2
Survivor: Greg (near Air duct)
Rew: PP boost, great respawnable melee weapons, shortcut to Paradise Plaza
Desc: Otis calls about the rollercoaster in Wonderland Plaza working on overdrive, and asks you
investigate for survivors. Cutscene time! When Frank arrives on the platform, chainsaws begin to be
heard, and he turns to encounter…A clown? Cmon, I thought it was someone dangerous. Clowns,
what a waste of ti—oh god he’s getting closer!
****************Psychopath – Adam the Clown****************
First thing’s first; Melee weapons, are out of the picture for this fight. He likes to guard a lot, and can
break weapons with one swing aswell. Those two chainsaws he uses so fluently is another hint you
should keep your ground distance from him. The good news is that the rollercoaster was somehow a
main portion of the mall for the cops to protect, so there’s plenty hanging around with guns you can
snag and use on this clown.
Time your shots. The best portions to attack him are when he uses throwing knives (kinda risky),
laughing, blowing fire, after he does a dreadful spin attack, or when he is blowing up a balloon filled
with god-knows what (shooting the balloon is a nice way to hurt him, and rack on the damage, since
he chokes on his own concoction). Keep this up until he croaks, and hold your stomach to his death
scene. Congrats, you can take his chainsaws as a sign of victory.
BONUS – By now you probly forgot all about the rollercoaster, but the key from Adam should be
enough to remind you to shut it down. When it slows to a halt, Frank finds Greg the janitor alive and
dazed on the ride. As a sign of thanks, he will show you an intriguing little shortcut that will only
work when you save him (nice try cheapscapes). Take him to the security room for the PP bonus.
The Official, Not Official victor of the 2k9 Psycho Gorilla Awards