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 Post subject: Game breaking FF6 glitch
PostPosted: Sun May 06, 2012 12:10 pm 
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Team Jacob
Team Jacob
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Joined: Fri Jul 17, 2009 10:19 pm
Posts: 3648
Location: Philadelphia, PA, USA
Get ready. Here is the first game breaking glitch

Spoiler
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Explanation below if you don't understand what happened.

Spoiler
Ok, this is what's known as the Airship Glitch. What you do is save your game at any point, and never save again. Get to the Floating Continent any way you can. Once there, return to the Airship and fly around for a bit without landing. Go back to the floating continent and die. It'll put you back to your last save... IN THE AIRSHIP. Even if you didn't acquire the Airship, it puts you in the Airship because the game didn't reset its checks, therefore because you died on the Floating Continent, the game assumes that you have the Airship.

As you can see above, my save was at Vector before the Magitek Factory, however, this has a twist. When I originally did the glitch, it was during Sabins' Scenario, right before the Phantom Forest (there's a reason why I picked that particular spot). Above would be the second time I did this, and it seems I have a surprise, in that Sabin has 9999 health and 999 MP. The rest of his stats remain the same. And if you are wondering, keeping your level and stats is not a glitch. It was by the games design, one you probably never noticed while playing.

However, I'm not done. By utilizing this glitch, I will pull off 2 even more Game Breaking glitches. Here's a hint: skipping the Phantom Forest was necessary in order to pull this off.


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 Post subject: Re: Game breaking FF6 glitch
PostPosted: Mon May 07, 2012 1:29 pm 
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The Mad Prince
The Mad Prince
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Your choice of names for characters says a lot about you as a human being Koari. :meh:

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Listen to YIBR... I'm listening to it now... and it's not completely horrible... - (Not So) Jolly Roger


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 Post subject: Re: Game breaking FF6 glitch
PostPosted: Mon May 07, 2012 4:37 pm 
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Team Jacob
Team Jacob
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Joined: Fri Jul 17, 2009 10:19 pm
Posts: 3648
Location: Philadelphia, PA, USA
Priorities, Link.

Priorities.


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 Post subject: Re: Game breaking FF6 glitch
PostPosted: Mon May 07, 2012 5:06 pm 
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God, I miss pants.
God, I miss pants.
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Joined: Tue May 27, 2008 9:53 am
Posts: 186
Location: St. Louis, Missouri
I have seen that glitch before. I remember when I was playing through Final Fantasy VI recently, I saw a site that showed a ton of glitches that broke the game open.

http://lparchive.org/Breaking-Final-Fantasy-VI/

My favorite one was in Part 4 when he uses the Ghost from the Train & all the different mogs to the final battle with Kefka...

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 Post subject: Re: Game breaking FF6 glitch
PostPosted: Mon May 07, 2012 10:57 pm 
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Team Jacob
Team Jacob
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Joined: Fri Jul 17, 2009 10:19 pm
Posts: 3648
Location: Philadelphia, PA, USA
WTF DG


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 Post subject: Re: Game breaking FF6 glitch
PostPosted: Tue May 08, 2012 9:20 am 
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Is it Hyper or Tiger?
Is it Hyper or Tiger?
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Joined: Tue May 27, 2008 1:14 pm
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Location: Northern Ireland
Koari wrote:
WTF DG


Sup?

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 Post subject: Re: Game breaking FF6 glitch
PostPosted: Tue May 08, 2012 9:37 am 
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No Wammy, No Wammy... STOP!
No Wammy, No Wammy... STOP!
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Joined: Tue May 27, 2008 12:43 am
Posts: 3285
Location: Michigan
Pedo?

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 Post subject: Re: Game breaking FF6 glitch
PostPosted: Wed May 09, 2012 9:11 am 
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I've just had an apostrophe.
I've just had an apostrophe.
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Joined: Tue May 27, 2008 5:08 pm
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I had one of those. It was called breaking the cartridge accidentally.

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 Post subject: Re: Game breaking FF6 glitch
PostPosted: Thu May 10, 2012 1:21 pm 
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Team Jacob
Team Jacob
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Joined: Fri Jul 17, 2009 10:19 pm
Posts: 3648
Location: Philadelphia, PA, USA
Seems Sabin isn't the only one who got the Max Stat treatment

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