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 Post subject: Re: Dead Island, whos getting it on what
PostPosted: Tue Sep 06, 2011 12:24 pm 
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I would lovvvveee to try this game but my Xbox live justt ran out not to long ago I did not even know this game was so close to coming outtt! DX

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 Post subject: Re: Dead Island, whos getting it on what
PostPosted: Tue Sep 06, 2011 1:40 pm 
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gasline09 wrote:
Kaiserhawk wrote:
gasline09 wrote:
IGN gave it a good review 8/10 if my memory is correct.... Just sayin. Don't care if you trust IGn or not, it's the only full review I could find right now. They said it borrows heavily from Fallout 3 but mixed with zombies and that sounds amazing if you ask me.


gasline09 wrote:
IGN gave it a good review 8/10


gasline09 wrote:
8/10



So it sucks?

No it's good.


I'm mocking IGN rather than the game, old bean.

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 Post subject: Re: Dead Island, whos getting it on what
PostPosted: Tue Sep 06, 2011 5:07 pm 
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I agree with Link.

Too
Much
Shit
With
Zombies
In
It

;)

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 Post subject: Re: Dead Island, whos getting it on what
PostPosted: Tue Sep 06, 2011 6:07 pm 
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Ordered it for the PC. The reviews I've seen so far have been on the console versions. So here's hopin' Im not getting some crappy console port in the mail in a few days.

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 Post subject: Re: Dead Island, whos getting it on what
PostPosted: Tue Sep 06, 2011 6:11 pm 
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Colonel Panic wrote:
Ordered it for the PC. The reviews I've seen so far have been on the console versions. So here's hopin' Im not getting some crappy console port in the mail in a few days.


You're gonna get the dev version.

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 Post subject: Re: Dead Island, whos getting it on what
PostPosted: Tue Sep 06, 2011 6:21 pm 
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Kaiserhawk wrote:
Colonel Panic wrote:
Ordered it for the PC. The reviews I've seen so far have been on the console versions. So here's hopin' Im not getting some crappy console port in the mail in a few days.


You're gonna get the dev version.

Yup. And I'll have to wait 2-3 months for that day one patch that was promised.

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 Post subject: Re: Dead Island, whos getting it on what
PostPosted: Thu Sep 08, 2011 4:31 am 
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Getting a Borderlands vibe from it with the different characters, skill trees, and loot. Seems like it would be fun solo but amazing co-op.

If anyone is playing on XBL or PSN leave your gamertag

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 Post subject: Re: Dead Island, whos getting it on what
PostPosted: Thu Sep 08, 2011 7:20 am 
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Fox wrote:
Getting a Borderlands vibe from it with the different characters, skill trees, and loot. Seems like it would be fun solo but amazing co-op.

If anyone is playing on XBL or PSN leave your gamertag


Mr Black077 but I won't have my copy until the 16th.

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 Post subject: Re: Dead Island, whos getting it on what
PostPosted: Thu Sep 08, 2011 11:41 am 
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I've experienced sooo many weird bugs in the 10 or so hours I've put into this game so far, but it's one of the most rewarding experiences I've had in a while. The co-op is exactly like Borderlands, which is a good thing. I guess I'm just amazed that I'm so addicted to a game with so many ridiculous problems. Seriously, this one has some issues. I encountered a ladder that didn't work, and I needed to climb it for a main quest. At one point my truck disappeared, and my co-op buddy was driving two floating car doors and a hood. But honestly it's so easy to look past these problems and laugh them off, because this game is remarkable.

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 Post subject: Re: Dead Island, whos getting it on what
PostPosted: Fri Sep 09, 2011 9:21 pm 
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Pretty much boarderlands with zombies. Quests, characters, leveling, skills, rage, vechicals, and loot all feel exactly like that game. Only real difference is more melee combat than gunplay.

Yeah I put about 7 hours into it and had a couple odd glitches but that kind of comes with the territory of these open world games. The most annoying thing is that while playing 4 players online we all had the game totally crash on each of us at least once or twice during our session.

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 Post subject: Re: Dead Island, whos getting it on what
PostPosted: Sat Sep 10, 2011 9:34 am 
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I saw a copy of it in Gamestop yesterday so I decided to go ahead and get it. I love the analog attack controls.

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 Post subject: Re: Dead Island, whos getting it on what
PostPosted: Sat Sep 10, 2011 10:36 am 
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I agree with above posts. This game really reminds you of Borderlands. Which is a bad thing IMO. Borderlands as a game wasn't bad, it just wasn't good with coop being its only redeeming factor. So far I feel sort of the same about Dead Island, only the game play is a bit better here. I guess what Im saying is, if this was a single player only game, I would've stopped playing 3 or so hours in.

Ok, now it sounds like Im just trashing the game. I went in pretty much expecting this type of experience. Harmless fun with friends with a ton of gameplay issues to laugh at. Good company and ok gameplay. I'll definitely keep playing it.

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 Post subject: Re: Dead Island, whos getting it on what
PostPosted: Sat Sep 10, 2011 1:46 pm 
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Colonel Panic wrote:
Borderlands as a game wasn't bad, it just wasn't good with coop being its only redeeming factor.


That's just opinionated nonsense.

Too many people tried to grind in Borderlands which just hollows out the experience. If you play to complete the quests (there really aren't that many), the games a lot of fun, regardless if you're playing coop or solo, they both play a bit differently.

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 Post subject: Re: Dead Island, whos getting it on what
PostPosted: Sat Sep 10, 2011 2:11 pm 
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Ok, I don't want to derail the thread too much here but here's the gist of what my borderlands experience was like.
I did all the side quests and beat Borderlands. I wasn't trying to grind it, but the experience did feel hollow. Mainly IMO because of poor presentation. I felt all those terminals to enter caves and mines (why?) and ghost towns populated by one or two guys totally killed immersion for me. At the times when there were shop keepers you usually had to buy stuff from some vending machine (again, why?). I just didn't believe in the world. Which is a pretty big deal when RPG's are concerned.

As for combat, the AI pretty much just ran towards you. There was little to no need of any form of strategy on the players part (also the final boss was a total push over).

I didn't hate Borderlands I just felt it didn't do anything really great. Everything just felt average to me. But the coop made it really fun. Maybe I exaggerated a bit when I said coop was the ONLY redeeming factor. The various weapons were pretty cool as well. But it was more to make a point of how I felt about Borderlands in as few words as possible.

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 Post subject: Re: Dead Island, whos getting it on what
PostPosted: Sat Sep 10, 2011 9:04 pm 
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Colonel Panic wrote:
I didn't hate Borderlands I just felt it didn't do anything really great. Everything just felt average to me. But the coop made it really fun. Maybe I exaggerated a bit when I said coop was the ONLY redeeming factor. The various weapons were pretty cool as well. But it was more to make a point of how I felt about Borderlands in as few words as possible.

Depends on the type of gamer. For me, playing single player was a lot more fun then coop.

It's like this. You enter a game and 3 other people just hang around Fyrestone shooting each other in the face showing off their guns, or they just run through the Headstone Mine for the 60th fucking time. Almost every time I played with other people they wanted to do one of these two things and only a couple times was I able to talk the group into doing something different.

I can definitely see why some people don't think it's the greatest game but me personally, it's my favorite game ever. If you enjoy loot gathering and level grinding then it's a great game.

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 Post subject: Re: Dead Island, whos getting it on what
PostPosted: Sat Sep 10, 2011 10:04 pm 
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I've heard the glitches aren't common but when they hi, they hit hard. Respawning near large groups of zombies, items clipping through the ground and weapons disappearing outright in your inventory.

The looks interesting but fuck that shit so hard. I'm still burned on New Vegas locking me out of a 14 hour save.

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 Post subject: Re: Dead Island, whos getting it on what
PostPosted: Sat Sep 10, 2011 10:10 pm 
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So far the DLC has been better about the caring about your surroundings junk.

Spoiler
But most of it makes sense, I mean if you don't understand that this entire area (which is quarantined off by a corporation with those massive turrets in the outskirts) has been dominated by the foundation and gangs. The gangs are mostly drifters who are just holed up in some camp, and they delivered that pretty well. The towns you go to have a population, but it would make sense if they're not out and about all the time.

After all, your team is rather unique, right? They're the only people besides the foundation and guardians looking for the vault.

All the other enemies in the game are animals, and they have a pretty good dwelling attitude in the game.

In any case, the game barely passes as an RPG. I think the mechanic is really only there because you pretty much have to have RPG elements in an open world game now. But, mostly, the levels only attributed to the skill points. Which is akin to something in an action game with upgradable abilities, just ... maybe it makes more sense to use experience points rather than enemies spewing bouncing orbs in addition to items.

As for the split between merchant vending machines and the people themselves ... the people run the vending machines, and they themselves are free to do other things. But it makes sense mechanically too, it makes it so, A) you don't have random merchants at the beginning of every dungeon and B) you don't have to get your quests and items from the same interface, which would probably be confusing.

Those terminals were there so the areas were separate maps ... they're pretty damn enormous, and without a live level streaming system (unreal engine 3, remember?) it's pretty mandatory to have load points. What's better with having the terminals is it actually fits with the world (as they're also your respawn points), not to mention they offer plenty of player convenience, like only loading a new area when you actively initiate it, not just when you hit some invisible barrier to the next area. They also act as teleporters to any other similar post you've encountered in the game, which is a godsend.


Not saying it's perfect, it definitely has issues, but I really disagree with your specific gripes :p

As for Dead Island having bugs, it's not really surprising, we're talking about Techland here. They have a track record like I/O Interactive, just with more graphics pushing and less innovation in game genre ... but about the same level of buggyness.

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 Post subject: Re: Dead Island, whos getting it on what
PostPosted: Sun Sep 11, 2011 8:39 am 
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Lost several hours of progress due to a save glitch. It may be specific to the PS3, not sure, but apparently it is fairly common. I won't play it until it gets patched.

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 Post subject: Re: Dead Island, whos getting it on what
PostPosted: Sun Sep 11, 2011 11:15 am 
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So, how bad is the PS3 version?....

I hope it's not too bad because if I'm gonna play this I'm gonna have to play it on the PS3.

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 Post subject: Re: Dead Island, whos getting it on what
PostPosted: Sun Sep 11, 2011 12:16 pm 
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I hear the 360 also has a lost save glitch

@gasline09. Yeah, the people you play with can really make or break a coop experience. To me the coop was the best part of Borderlands.

@Crono
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Never picked up the DLC. So far Borderlands 2 is looking pretty good though. Seems they're addressing some of the combat stuff I had issues with. I think I'll be picking it up but probably not day one.

As for the vending machines.
Im not complaining about the vending machines per se. I agree. It doesn't make sense for there to be a merchant trying to get a quick buck at the entrance to every single dungeon. And that's where I felt the vending machines fit in really well.
The reason Im bringing it up is because of the lack of human interaction in the game. A simple "stay a while and listen" ads layers to the atmosphere and sets the tone of the game. The same interface from the same machine over and over makes every setting feel more or less the same. Hell, you even get some quests from machines.
The decision to go with the vending machines was obviously not because they felt it aded to the world. It was to cut corners in development time. Instead of making a new merchant in every town they can just cut and paste the same vending machine.

As for the terminals.
Game mechanically the terminals around areas make at least some sense. Within the context of the world they simply don't. At least not everywhere. I can see how a terminal would be useful in front of the various huge gates and doors in the game (I would've liked some indication that a door was being opened though). But when you're entering a cave, nest, mine, canyon and so on it really doesn't. If you're gonna take the world seriously you'll have to assume the creatures in the world also use these terminals to get around, right? Since if you have to use them they should to.
BTW, what's wrong with a simple "now leaving area" indicator when you're walking into a cave? A way more natural transition under the circumstances IMO.

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