Legotoadeto wrote:
it'd be cool if they did go all digital with gaming and you buy a License for a game and can download and install it on any platform you wish. . . Than can support it anyway.
I definitely see the point in this. The only problem with it that I foresee is the need for a proprietary distribution service (ala Steam) which might venture into monopolistic territory. I might be stretching the definition, I dunno. If this became the case, digital distribution would eliminate the need for multiple consoles, assuming this would completely replace disc-based gaming.
For multi-platform games, I'm curious to know the cost of porting or developing for multiple consoles. Developers would say you should pay full price for both PS3 and 360 games because of the work that goes into making them, but obviously both would not be built from the ground up. So I wonder what it would take for both versions to be packaged together. Tack on $10? $20? Publishers would probably say, "why sell them together for $80 when we can sell them separately for $120?" But if gamers are only willing to pay once for $60, then why not sell them together for $80?
I do agree that if you purchase a downloadable game for a console, it should also count for a portable version. I don't necessarily see a need for it to count for multiple consoles [like PS3
and 360]. I'm sure my opinion would change if I was into online multiplayer games, especially if I had different friends on different consoles. But, for instance, Monkey Island on both PS3 and 360 wouldn't make much sense to me.
Anyway, these are just my layman assumptions.