Joined: Fri Jul 17, 2009 10:19 pm Posts: 3648 Location: Philadelphia, PA, USA
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So I went ahead and made a tier list for this game. Yeah, yeah, sue me later, bitch now. Pretty much based this on the usefulness of each character, how well they upgrade, what their base is, and their mechanics.
6. Simon - Base power: Whip, Double Jump, Axe throw (One per screen). First upgrade: Increase whip damage, able to hit small enemies without ducking, and 2 axes per screen. Full upgrade: Increase whip damage and range, and 3 axes per screen. Pros: Whip and axe damage causes momentary stun, whip can break through blocks and double jump may avert danger, second highest jump in the game. Cons: Stiff Castlevania jumping controls, initial jump is the shortest jump and cannot jump any lower; water jumping is ungodly high, which becomes a problem late in the game, cause if you miss the timing of the jump, you could end up sacrificing your power-up; out of all the characters, he is the slowest; cannot break bricks by jumping into them. Final thought: Unless you want quick work with hammer brothers, stay away at all costs.
5. Mario - Base: Run, Long Jump. First upgrade: Increase jump height, gains ability to duck and break bricks by jumping into them. Full upgrade: Gains projectile. Pros: Only character that can run, has the longest jump and has a projectile that OHK's (One Hit Kills). Cons: For him to be fully effective, he must be fully upgraded through out the game. Final Thought: It's his game. No, they can't cut him.
4. Megaman - Base: Fires 3 projectiles per screen, sliding. First upgrade: Gains charge shot and ability to break bricks by jumping into them. Full upgrade: Increase base and charge shot damage. Pros: His slide is on par with Mario's run, making Megaman the second fastest character in the game, and it's abuse-able; abuse-able projectile at base; doesn't need weapon to break bricks when upgraded; Charge Shot can destroy a line of bricks and "?" blocks; when you hit a breakable block with weak version, it only takes one shot to break it. Cons: Only character with two frame body that cannot duck, therefore must rely on slide; slide is a predetermined distance, so careful when approaching a pit or following a shell; charge shot not guaranteed One Hit Kill against weaker enemies. Final thought: Not being able to duck is a huge problem in the game, and the sliding is most likely his best and worst attribute. The music alone however makes him a fun character to play.
3. Link - Base: Sword attack, Air attack by pressing up or down, and boomerang that paralyzes and can be thrown in any direction for a limited range. First upgrade: Increase sword damage. Full upgrade: Increase sword damage, gains projectile which does base damage, increase boomerang speed and range to the length of the screen. Pros: Shortest character, never needs to duck; Down-Air attack causes a bounce, even with bricks; sword attack cause momentary stun; second best jumping mechanics; Boomerang can also be used to grab coins and power ups. Cons: Cannot break bricks except by slashing; mainly close combat character; projectile weapon basically useless; Boomerang can only stun Lakitu for a short amount of time and Bowser recovers almost instantly. Final thought: DOWNWARD THRUST MOTHERFUCKER
2. Bill R - Base: Gun that shoots 4 bullets at a time in all directions, high jump. First upgrade: Machine gun, never need to let go of the "B" button again. Full upgrade: Spreader, but loses ability to hold down "B" button. Pros: Has projectile even at the base; can attack while ducking; projectile travels length of screen. Cons: No short jump, basically the same place Simon has a problem late in the game, Bill will have the same problem; cannot break bricks by jumping into them; jumping not easy to control. Final Thought: Nothing is more satisfying than using a Spreader on a goomba, but it may not always be the way to go. You can beat the game just fine with the Machine Gun upgrade. Also, he may help discover secrets you didn't think were there before. He's a fan favorite for a reason. Also, he should have come with the konami code
1. Samus - Base: Projectile with limited range, morph ball with bomb planting, high jump, 2 axis aiming, breaks bricks by jumping into them. First upgrade: Increase projectile damage and range to full screen. Final upgrade: Wave beam, no longer needs to duck to hit small enemies, increase projectile damage, loses ability to break bricks by jumping into them. Pros: Can move while ducking, via morph ball, and can still attack; highest jump in the game; easiest and fluid jumping mechanics. Cons: Loses ability to break bricks when fully upgraded, which is contradictory to the norm. Final thought: If you suck with Samus, you're an idiot. Plain and simple
Let me know what you guys think
Last edited by Koari on Tue Jun 01, 2010 3:21 pm, edited 4 times in total.
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