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30) Mark of The Sniper Req: Answer call from Otis Location: Entrance Plaza, Estelle’s Fine Fine-Lady Cosmetics (2F) Time: 5:00PM Day 2 till 12:00AM, Day 3 Survivor: Wayne (Green Room) Rew: PP Boost Desc: When Otis calls about some snipers trying to pick off someone in a cosmetics shop, you should know off the bat it’s gonna be a Psychopathic good time. Sure enough upon entering the Entrance Plaza, a cutscene goes off.
****************Psychopaths – The Hall Family**************** Difficulty: 3/10
The Hall family is composed of three people: The father Roger, and two brothers, Jack and Thomas. Im gonna guess that their mother/wife was done in by the zombies, which is why they snapped and think hunting people is suddenly okay. Well, atleast Thomas appears to be sane, but Wayne (the one they are trying to shoot at), wont follow you until ALL THREE of them have been killed. Sorry lil bud.
Roger leads the pack, and has a formidable shot. Jack follows in the middle, and has a shot close to his dad’s. Thomas trails in the back, and his shot is lousy, but can hit if you are standing around long enough. In various ways, this fight is an awful lot like the previous battle with Carlito, only they don’t drop bombs, and they deal less damage then Carlito. The downside is you don’t have bait this time (Brad) to fish them out, but that’s not a problem.
Once you remember the strategy of how Carlito was killed, it should be obvious how to toss out this family. Immediately run up the escalator and turn left until you reach the sports shop. Hide inside near the entrance until the family wonders where you went, and travel to change position. Take out your Machete (if you still have it, otherwise, a sword, katana, small chainsaw, or any blade) and wait for Roger to move by the store. Pop out behind him and begin to murder him in front of his children (sometimes, I like to do the opposite, murdering the kids in front of him). The other two may begin to shoot, but by the time they do, Roger is nothing more then minced meat and the other will soon share a similar fate.
Sadly there’s no cutscene for their untimely and cruel demise, but return to Wayne (who looks suspiciously similar to Marty Adams) in the cosmetic shop and he will agree to go with you. Unlike most people, I like having him around since he knows how to run too, keeping close to you.
31) The Woman Who Didn’t Make it Req: Answer call from Otis Location: Entrance Plaza, Gramma’s Kids (2F), Ladie’s Space (1F) Time: 5:00PM Day 2 till 12:00AM, Day 3 Survivors: Rachel, Jolie (Yellow Room) Rew: PP Boost Desc: Otis calls about someone whos looking for someone else in the Entrance Plaza. Go take a look, and youll find Jolie, who doesn’t give two shits about you or your safe area until she finds her friend. Talk to her and she will eventually ask if you can help her find her friend. She will join, so take her down one floor to Ladies Space, where Rachel is. Their tearful reunion means a sweet Photo Op, so be camera ready for some big points. Once their together, they will go with you to the Security Room.
32) Antique Lover Req: Answer call from Otis Location: Entrance Plaza, Ned’s Knickknackery (2F) Time: 5:00PM Day 2 till 12:00AM, Day 3 Survivor: Flloyd (Yellow Room) Rew: PP Boost Desc: Otis calls about an old guy in the Entrance Plaza (seems to be a hotspot at this time of the day) who went into an antique store and didn’t leave. Head on in and talk to the man, who seems hell bent on spending his last moments of life in a store with antiques he loves. This guy requires A LOT of talking, so be patient, and bat away any zombies that may be around inside. Convince him there’s still more stuff to live for, and he will eventually agree to come with you. A quick heads up though, Unlike Wayne, this guy cant go very far without stopping to get some breaths. If you can, carry him to the security room, to save the risk of him getting killed.
33) Ronald’s Appetite Req: Complete Restaurant Man, Answer call from Otis, have 4 survivors in Ronald’s room (Blue) Location: Security Room Time: 6:00PM Day 2 till 4:00AM Day 3/whenever survivor req is complete, same time length. Rew: PP Boost, Avoid Mutiny Desc: Told ya this blubber of a man is gonna be trouble to you. Otis will call up and sound concerned about Ronald, who is so worried about the food supply, HE IS WILLING TO BRING OTHER PEOPLE WITH HIM TO LEAVE AND FIND SOME! Whenever you have time, hightail it back to the security room WITH 1 PIECE OF FOOD. If you go without food, consider anyone you saved, gone. Need food on the fly? All you have to do is smash some boxes in the Warehouse, go in, feed him (a so called, secret stash), and he will shut up. Mutiny averted, but there may be more down the road. Keep sharp.
34) A Promise to Isabella Req: Complete Girl Hunting Location: North Plaza, one of the warehouses. Time: 12:00AM till 1:00AM, Day 3 Rew: PP Boost, Advance in Plot Desc: Wait inside the warehouse until Midnight to trigger a cutscene. Isabella has come, but it seems she brought an uninvited guest. Kill the zombie on her, and another cutscene tells you she has been shot by Carlito. What an ass.
35) Transporting Isabella Req: Complete A Promise to Isabella Time: From the time you completed the requirement until 3:00AM, Day 3 Survivor: Isabella (Security Office) Rew: Advance in Plot Desc: After getting a message on the mall intercom from Carlito begging for Isabella to return, its time to take her butt back to the security room. I suggest going through the North Plaza entrance, into Paradise and then to the security room.
36) One Man Army Req: None Location: North Plaza Time: 12:00AM till 3:00AM?, Day 3 Survivor: Kindell (Green Room) Rew: PP Boost Desc: Unlike most of the survivors, this guy is out LOOKING for trouble, and brought a shotgun to boot. With his kind of attitude, i’m surprised Kindell isn’t one of the Psychopaths you take down. He shows up around the time you are carrying Isabella (if you stuck with the story, mind you), and he’s blowing away zombies. Talk to him about a safe place, and almost rejects your offer because he thinks staying somewhere safe would be boring…Yeah, this guy is nuts. Keep that fresh in your thoughts, because his dumbassery will come back to haunt you later on.
37) A Strange Group Req: Answer call from Otis Location: Paradise Plaza, Colby’s Movieland Time: 12:00 AM till 10:00AM, Day 3 Survivors: Cheryll, Beth, Michelle, Ray, Nathan (Blue Room) Rew: PP Boost, special book, no more Cultists Desc: Otis rings up about the strange cult people, and how it seems their base of operations is in Colby’s Movieland. Head on over. Once inside the theater, realize that the place is CRAWLING with cultists in between Cinema 3 to 5. Take out the ones in your way, and make your way to Cinema 4. A cutscene occurs.
****************Psychopath –Sean**************** Difficulty: 7/10
He may be old, but daaamn can he run fast. His swordplay is quite impressive aswell, and tapped with the speed, makes for a very dangerous combination, especially if your trying to recover, because he’s quick enough to add to your woes when trying to eat/drink. The area you’re in doesn’t help much either; a small theater with chairs all over, survivors tied down, and if you even think about going outside, the cultists will come pouring in to make this a nightmare….So, lets get started.
Ranged weapons are for those who have perfect timing, and are willing to risk the lives of the survivors. Melee would probly be the best option here (Katana is always easy and accessible). Its also a wise idea to not fight in the aisles, due to the pesky people who just couldn’t resist getting tied down. Nnope, front and center is the place to be, giving you enough open space to down this turd. When he moves to take a long strike or a dash, sneak in a slice the second you got a good look at his back. Slow and steady, and he will fall.
After watching the ironic cutscene, feel free to take the book he has (which explains why he could influence people), free the hostages (including the model whos in the supply room near the front row), and prepare to leave. Uh oh, what about the cultists outside? You should probly clear them out, and then lead the survivors to safety. Hope you had fun killing those cultists, because after you chop them down, there wont be any more harassing you at the mall. Happy Day!
38) Santa Cabeza Req: Complete Transporting Isabella Location: Security Room Time: 3:00AM till 4:00AM, Day 3 Rew: Advance in Plot, shot for Ending A Desc: A simple cutscene that sheds a lot of light into what happened. If you are aiming for the Saint Achievement, its probly for the best you avoid this case. That way, Dr. Barnaby, Brad and Jessie all make it out of the game alive.
39) Flloyd’s Request Req: Complete Antique Lover, Receive call from Otis, have atleast 4 survivors in Flloyd’s room (yellow) Location: Security Room Time: 2:00AM till , Day 3/whenever survivor req is complete, same time length. Rew: PP Boost Desc: Otis calls that Flloyd believes everyone is tense, and that a little old booze could calm everyone down. It’s a nice idea, dontchya think? If you find any wine anywhere, bring it back to Flloyd and he will thank you. I suggest the food court, since theres wine all over there. Simple enough. Speaking of booze…
40) The Boozehound Req: None Time: 3:00AM till 5:00PM? Day 3 Survivor: Gil (Green Room) Rew: PP boost Desc: When you enter the food court, you can hear someone hiccupping and drinking behind the counter of Chris’ Fine Foods. Head over to talk to him, but he will just think your full of crap, and speak jiberish. When he gets up, talk to him again and he will do a mocking arm pummp (Photo Op), before mumbling again. Move to leave the foodcourt, and he will shout out for you to wait. That woke him up. Walk over and talk to him some more and he will join you. Trouble is that he got so shitfaced, he cant walk. You will have to shoulder him like you did to David.
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The Official, Not Official victor of the 2k9 Psycho Gorilla Awards
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