It is currently Mon May 20, 2013 4:56 pm

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: Innovation
PostPosted: Mon Jun 30, 2008 2:43 pm 
Offline
The Mad Prince
The Mad Prince
Group: Administrator
Group: Villain
Group: TGH Staff
User avatar

Joined: Mon Apr 21, 2008 3:04 pm
Posts: 13452
Location: Highland Kingdom
Tycho from Penny Arcade wrote:
I have a habit which enrages Gabriel, though it may sometimes be of service to you, and so I retain it. It is my goal to play a game until I discover its thesis. I'm dishing up a sentence like that because he is gone, and thus unable to leer at me over his monitor for talkin' fancy. Let me explain what I mean, because it's not as smart as it sounds.

Essentially, I want to know a game's intention. That intention is surprisingly close to the surface in games most people consider to be of high quality, and so I don't need to play them very long to discern it. I will still finish games that I have come to understand, but a large part of my enjoyment is bound up in this interpretive process.

I'd played enough of Alone in the Dark last week to know their ambition was incredible, but that the execution of their vision was bottled up by imperfect technology. This happens a lot, and we must weep for each one as proponents of the form, but once an arc is established in a piece of retail entertainment software it's usually not difficult to calculate its trajectory. Right? But I can't be sure.

That is what makes my cohort angry: it's not really that I have a high-minded justification for play, because I have a high minded justification for everything. No, it's that I get trapped by bad games so long that I start to believe they're actually good. He thinks I have some videogame variant on Stockholm Syndrome.

But a game like Alone in the Dark is precisely why I have this policy: so that I can tell you with full knowledge, yes, I know what you have read. You may even have read it here. You have heard about control oddities and weird glitches. It may be that you have come to believe you can skip the game without ill effects. And you're wrong.

We must to endure this conversation over and over as adherents of the medium, this "innovations versus gimmicks" thing. The truth of this is very straightforward, actually. Innovations are just gimmicks you happen to like. And Alone in the Dark is almost nothing but innovations, from beginning to end, gameplay innovations, cinematic innovations, inventory innovations, you name it, and I mean innovations according to Noah Webster as opposed to GameFAQS. That they took an old workhorse like Alone in the Dark and set it to this task is a nice bit of nostalgia. That they turned Survival Horror on its head is something they won't be given credit for until ten years from now, for its audacity and its vision, when all the cool kids retroactively decide that they really liked it.



I've always felt this way about a lot of games. It's sort of the 'goal' of Clinically Wiitarded almost (a feature on HealingTouch.) The overall goal/feeling of a game like... Sonic and The Secret Rings or Alone in the Dark, etc. Where you KNOW this game has an agenda, you know what it's trying to do, and you're seeing where it's falling on it's face, either with bad design or bad gameplay, but deep down in your heart you KNOW they weren't aiming for that, and you have this sense of what actually could have been, but never will be. Then there are the 'popular' games where you can tell what it's doing, and why it's doing it. That right off the bat, it's milking things for a quick buck, and while the innovation might be there on the surface, in the deep down nitty gritty of things in this 'perfect' game you see all the flaws and problems with it.

_________________
Image
Listen to YIBR... I'm listening to it now... and it's not completely horrible... - (Not So) Jolly Roger


Top
 Profile  
 
 Post subject: Re: Innovation
PostPosted: Wed Jul 02, 2008 6:46 pm 
Offline
Hey! Listen!
Hey! Listen!

Joined: Tue Jun 17, 2008 9:36 am
Posts: 50
That's one reason why i love The World Ends With you so much, because it's purely innovative AND perfect :-D !
But yeah, I think it's a shame that games that incorporate such innovations like Alone in the Dark (so I've heard) suffer on bad gameplay mechanics and some of the most basic things.

_________________
Image
http://synthex.tumblr.com || http://www.mannmade.tv
Image


Top
 Profile  
 
 Post subject: Re: Innovation
PostPosted: Fri Jul 04, 2008 4:39 am 
Offline
Thug Life
Thug Life
Group: Henchman
User avatar

Joined: Wed May 28, 2008 5:53 am
Posts: 3484
Location: Queendom of Falena
its actually a true logical explanation for every game i suppose. its like adding the online multiplayer for halo2. game designers don't really have the intention on making a "bad" game they just try to make something that hasn't already been thought of. It's like why it is so hard to have an approved college thesis, same thing with games. no one wants a new mario with the exact same level only it has a pipe in the end instead of a castle right? one prime example i suppose has been the sonic adventure series. yes it has indeed become crappy after the first two and the plans they made for sonic heroes was an imperfect prototype of simultaneosly controlling 3 characters.

this is why im actually praising everything about the DS the added touch screen has gave gaming more depth. im actually tired of generic FPS at the moment, that's why i love metroid prime 3 since it innovated FPS's.

_________________
Image
ImageImage


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group