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 Post subject: Re: When to Stop Playing a Game
PostPosted: Sat Jan 14, 2012 3:39 am 
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The House of Gryffindor
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Funny that people complain that Deathspank is long. Seems like anytime a game comes out that is under 10 hours everyone complains about it being too short. Guess you can't win.

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 Post subject: Re: When to Stop Playing a Game
PostPosted: Sat Jan 14, 2012 6:00 pm 
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The Mad Prince
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Fox wrote:
Funny that people complain that Deathspank is long. Seems like anytime a game comes out that is under 10 hours everyone complains about it being too short. Guess you can't win.



Not even complaining really, just surprised the shit out of me and I wasn't prepared for an epic time investment.

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 Post subject: Re: When to Stop Playing a Game
PostPosted: Tue Jan 17, 2012 1:01 pm 
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Usually when I've beaten the main quest I'm "done". However, if the game is open world (ala Skyrim or GTA), I'll keep playing until I've wrapped up side quests or achievements that I want.

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 Post subject: Re: When to Stop Playing a Game
PostPosted: Tue Jan 17, 2012 1:56 pm 
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I Make Physics Sexy
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The main quests for most Elder Scrolls or Fallout games just aren't too interesting to me. I heard the main quest for Skyrim was badass.

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 Post subject: Re: When to Stop Playing a Game
PostPosted: Tue Jan 17, 2012 2:05 pm 
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gasline09 wrote:
The main quests for most Elder Scrolls or Fallout games just aren't too interesting to me. I heard the main quest for Skyrim was badass.


Although I haven't played an Elder Scrolls game before (I have Skyrim and will be diving into it sometime in the next month) I can tell you the side quests/achievements in Fallout are what kept me going for 100 or so hours. Looking for those nuka cola quantum bottles, bobble heads and looking for all the super mutant behemoths just added to the fun in Fallout 3. The main quest, while interesting didn't leave a good impression on me especially with the normal game ending. Side quests were where it's at. I need to jump back into it eventually to finish all the DLC missions... stupid Operation Anchorage being terrible is what got me to stop playing Fallout 3.

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 Post subject: Re: When to Stop Playing a Game
PostPosted: Tue Jan 17, 2012 6:49 pm 
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I don't like any quests in Bethesda games. Maybe Skyrim's quests will seem more involved and unique but for the most part they bore me. It comes down to a lot of dialogue, looking for something or someone, maybe activating something or..... you get the idea.

This is interesting to me because I am playing through Deathspank and even though there are a fuckton of side quests that are basically fetch quests, I'm still having fun with them. Maybe because I don't have to sit through tons of dialogue.

I think when it comes to open world games, I don't want tons of freedom with how I approach quests, but I want tons of freedom outside of quests, if that makes any sense at all. I just love finding random caves and areas and exploring without any real objective or goal in mind. It just makes it more immersive for me, but as soon as I take on a quest I lose that feeling of immersion for some reason.

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 Post subject: Re: When to Stop Playing a Game
PostPosted: Wed Jan 18, 2012 10:29 am 
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I understand what you're saying gasline, but I sit on the other side of the fence. I love randomly walking around the map/game world and finding random quests. It's great looking around the world to find random areas/enemies but finding random missions you wouldn't know of otherwise unless you searched the world suits my playstyle more. I am one of those guys when he finds a mission/quest he must complete it.

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 Post subject: Re: When to Stop Playing a Game
PostPosted: Thu Jan 19, 2012 7:09 pm 
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gasline09 wrote:
Maybe because I don't have to sit through tons of dialogue.

I think when it comes to open world games, I don't want tons of freedom with how I approach quests, but I want tons of freedom outside of quests, if that makes any sense at all. I just love finding random caves and areas and exploring without any real objective or goal in mind. It just makes it more immersive for me, but as soon as I take on a quest I lose that feeling of immersion for some reason.


Well... I always thought the quests and dialog in Bethesda games help, y'know... immerse you in the world and clue you into the plot, etc. etc. I don't see how you couldn't enjoy them, especially when they help you discover and explore a lot of those random little areas. Most of the time you stumble upon the quests by finding these random areas.

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 Post subject: Re: When to Stop Playing a Game
PostPosted: Thu Jan 19, 2012 8:02 pm 
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Link wrote:
gasline09 wrote:
Maybe because I don't have to sit through tons of dialogue.

I think when it comes to open world games, I don't want tons of freedom with how I approach quests, but I want tons of freedom outside of quests, if that makes any sense at all. I just love finding random caves and areas and exploring without any real objective or goal in mind. It just makes it more immersive for me, but as soon as I take on a quest I lose that feeling of immersion for some reason.


Well... I always thought the quests and dialog in Bethesda games help, y'know... immerse you in the world and clue you into the plot, etc. etc. I don't see how you couldn't enjoy them, especially when they help you discover and explore a lot of those random little areas. Most of the time you stumble upon the quests by finding these random areas.

What is there not to get?

As always Link, there is some aspect of how I choose to enjoy playing my video games that doesn't make sense to you.

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 Post subject: Re: When to Stop Playing a Game
PostPosted: Thu Jan 19, 2012 10:22 pm 
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gasline09 wrote:
What is there not to get?


I understand you don't enjoy it, that's your prerogative and I'm not attacking you because of it. I'm just saying that the only difference between what you like and dislike in a Bethesda game is whether or not somebody tells youto go somewhere or not.

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 Post subject: Re: When to Stop Playing a Game
PostPosted: Fri Jan 20, 2012 12:08 am 
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I usually stop when I can't masturbate to it anymore.

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 Post subject: Re: When to Stop Playing a Game
PostPosted: Fri Jan 20, 2012 1:41 am 
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Link wrote:
gasline09 wrote:
What is there not to get?


I'm just saying that the only difference between what you like and dislike in a Bethesda game is whether or not somebody tells youto go somewhere or not.

I'm not a huge fan of the quests or dialog, period. Why listen to some bumbling NPC when I can go out and explore? Listening to an NPC doesn't contribute anything worthwhile or fun to my personal gaming experience with almost any of the Bethesda games. I look at it as something that has to be done before I can enjoy a different aspect of these games that is actually fun for me.

With that being said, I don't outright hate it, I'm just not a fan. I understand it's importance and how it serves as reason for the player to go out and do all that shit, as well as explaining the story. Doesn't mean I have to like it.

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 Post subject: Re: When to Stop Playing a Game
PostPosted: Sun Jan 22, 2012 6:02 am 
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I get what you're saying, I'm still gonna think you're weird to enjoy exploring a world yet not enjoy learning about the world through narrative means. Crafting your own narrative only takes you so far, without those annoying NPCs nothing has any basis and you're just wandering around killing things, and at that point you might as well just be playing an FPS. (At least that's how I view it, I'm by now means trying to say you're doing it wrong, if you're having fun that's all that really matters.)

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