After reading and then watching IGN's review I'd like to bring up some points that won't fall on deaf ears.
IGN Review wrote:
It's disappointing that during Duke Nukem Forever's preposterously protracted development, nobody took advantage of the immense opportunity to do something thematically creative. Instead of playing with the idea of Duke as an anachronism, Duke returns in classic form, and he's never felt so old, so out of place, and so embarrassing.
Why would we want Duke Nukem in any other way? Did you want him to be the silent protagonist so you feel like you're Duke Nukem. Turns out that would be boring as shit because just like in real life you're boring as shit. "Yes, please let's make Duke Nukem politically correct that's what I want in a Duke Nukem game. Funny one liners? Crude humor? Strippers? No sorry, I'm an asexual, woman worshiping, PC dipshit."
IGN Review wrote:
To the game's credit, Duke Nukem Forever's shooting sections are simple fun. Charging humanoid pigs and zig-zagging jetpack aliens spawn in battle zones and Duke gets to pulverize them with shrink rays, freeze guns, shotguns and his fists. The real star of the show is the shotgun, which unlike the other weapons that lack a sense of power, can obliterate enemies at close range, sending them arcing off in the distance after a well-placed burst of lead. The shrink and freeze rays are toys, adding some humor value as Duke stomps on miniaturized aliens or executes their frozen bodies. The multitude of stage bosses are enormous and some of the action set pieces exciting. It's all straightforward, classically-styled kill-factory sequences that let you turn off your brain and revel in the primal glory of the aim-and-shoot gameplay loop.
Ok. So 5.5 felt like a score that accurately represents this sentiment. There's a hidden agenda here.
IGN Review wrote:
It's creative in concept to have Duke bounding over hamburger buns to cross a hot cooking surface, but the actual mechanics are as dull and straightforward as possible. Then there are the Half-Life 2-style physics puzzles where you'll need to remove barrels to lighten minecarts or add barrels to shift the positions of platforms that do nothing but waste gameplay space, forcing us to relive poor imitations of 2004's highlights.
God forbid they implement new features to the game. Sheesh, those barrel puzzles really make the game suck really hard. Considering it's probably what maybe 5% of the actual content of the game?
IGN Review wrote:
It might be different if Duke approached a puzzle section, laughed, lobbed some curse words at it and moved on, but since we're forced to solve the puzzles to continue it's not tongue-in-cheek satire, unless the joke is on us.
Hypocritical much? I thought we wanted Duke to grow up, get a job, and not appreciate a solid pair of tits. No now we'd rather have him ignore puzzles altogether and not take a break from shooting aliens.
IGN Review wrote:
Once the story's done, you can drop into the online modes like deathmatch, team deathmatch, capture the flag (or, more accurately, capture the babe), and king of the hill. Online play is characterized by fast, frequent kills and success is largely determined by your ability to memorize map layout and weapon spawn points. It's a traditional approach to online first-person shooting filled with chaotic action, jet packs, jump pads and goofy weaponry like freeze rays, shrink guns and trip mines so you'll never feel safe. It doesn't try to tell a story and doesn't force you into poorly conceived vehicle sequences or drawn-out platforming sections, so it doesn't share the story mode's identity crisis.
Thank fucking Jesus! A positive comment not sandwiched by half assed negative comments. More FPS should take this initiative and bring back old school death match.
IGN Review wrote:
6.5 Graphics
Bland colors and a general lack of detail or artistic flair throughout.

"Yep. That level of detail looks like total shit."
I honestly think there's a hidden agenda going on here. Reviewers couldn't have really expected more from this game and why should they? The story of Duke Nukem 3D was about as insipid as your average high school girl. There wasn't much variety outside of just shooting shit and solving the occasional puzzle. This was fine because we had the Duke. A crude, stripper appreciating, bad ass. Man enough to take on the alien invasion and abduction of the babes of the world by himself all the while keeping the situation lighthearted with immature humor. Why did this formula work in 1996 but not 2011? Why do we demand serious story and game play depth from our games? If you want to watch hour long cut scenes and listen to a long, overly drawn out story then go play a Hideo Kojima game. Otherwise leave this game for people who just want to have fun and not have to think about their video game all that much.