You know what really grinds my gears? The over shoulder perspective in games. Why has this weird unpractical angle become so popular the past few years? Was there something wrong with the character standing in the middle of the screen? Has the world gone mad?
Sure it looks nice having the character to the side. Sort of has that action movie feel to it. But as soon as there's a platforming element to the game it gets really awkward. Also you can't see as far to your left (assuming the character is on the left side which he usually is) which in reality makes no sense.
As long as the character does nothing else then to walk and shoot the angle is fine. But as soon as you enter into close combat or want to sneak around walls the over shoulder perspective shows its flaws.
One of the games that makes this more apparent then any other is Batman AA. When you're walking batman takes up almost a third of the screen like a huge freakin' statue. But as soon as you need to do anything practical like run crouch fight etc it switches to having him standing in the middle of the screen. I find myself crouching in the middle of the room sometimes just to get a better view of things. Why did the developers make it over the shoulder in the first place? Other than checking out Batman's awesome suit it fills no real function.
In conclusion the over the shoulder perspective is like flying the Millennium Falcon. Sure it looks awesome but damn is it awkward steering a huge piece of junk all the way to your left.
I know allot of people love this perspective so bring on the hate!
I freaking HATE over shoulder! I don't know if I'm just weak and puny, but it makes me nauseous, just like when I get motion sickness. I was pretty hyped for Gears of War back in the day, because it looked so manly and awesome, but when I sat down to try it, I couldn't even play for a minute without almost throwing up.