Does ‘Resident Evil 6′ suffer from “sequelitis”?


This fall is full of big time game releases that sees a colonial trip as an assassin, the return of the "Chief", and a promising new IP. One title that looks like it can very easily get lost in the shuffle is none other than Resident Evil 6.

This fall is full of big time game releases that sees a colonial trip as an assassin, the return of the “Chief”, and a promising new IP. One title that looks like it can very easily get lost in the shuffle is none other than Resident Evil 6. Is this a fault of the game itself or is it simply a case of gamers getting tired of the franchise?

Looking back at how the Resident Evil franchise has progressed throughout the years brings up some interesting points. The even numbered games (RE4 and RE2) are generally seen as the cream of the crop amongst fans while the odd numbered ones (RE5 in particular) left much to be desired. The franchise as a whole has personally felt like an ex-girlfriend I know is nothing but trouble but pulls me back in with her charms.

Resident Evil 6 will introduce a typical gaming mechanic, simultaneously moving and shooting, for the first time in the series. Along with that, will be the return of RE5′s partner mechanic (ugh) as well as three playable campaigns (oooh!) with an extra fourth one that stars fan favorite Ada Wong. The more action-oriented direction leads many to wonder if this will be a leap in the franchise like RE4 or an impending misstep past its horror roots.

I am legitimately excited for Resident Evil 6 and for more than just my even number superstition. The previously mentioned multiple campaigns ought to add plenty of replay value depending on how long each one ends up being. If my understanding of the direction is correct, the addition of action mechanics while popping zombies in the head will be sure to make combat the most robust in the series. The new character, Jake Muller, looks like a great addition with a real interesting plot (Wesker’s son as a mercenary? Hell yeah!). Even having my personal man-crush Leon Kennedy on board tacks on an extra point in my book!

Unfortunately, we do have to keep in mind that video games are a business. Just like how the release of a big-budget movie is important, the same has to be said for a title like RE6. Capcom is expecting 7 million units to be sold by the end of this year. I have to say, I think they might be overshooting that number a bit. Yes, it’s Resident Evil and yes, the holiday season is approaching. I just don’t see how you plan to sell that many copies when you’re up against huge FPS franchises like Halo 4 and Call of Duty: Black Ops 2. There’s also the major hype around the latest Assassins Creed title thanks to its unique setting and brand new character. It’s almost like a brand new IP! Speaking of which, Dishonored has a lot of buzz going for it as well and promises to bring something fresh to a market aching for innovation. A title where you play as a supernatural assassin who can control rats sounds like it will satisfy that need.

Don’t get me wrong, Resident Evil 6 will do good business. I think it may require some slick marketing to convince the average consumer that it’s not just “more of the same”. A demo will be available for download on both Xbox Live and PlayStation Network next week. That’s a good move for Capcom and shows confidence that the title can win over consumers on its own merits. Will this be enough though? Is RE6 on your wish list or will you wait for it in the bargain bin? Comment below with your thoughts.



  • ResidentialEvil ResidentialEvil says:

    I’m honestly much more excited for this game than I was RE5. From the beginning I thought RE5 was just an upgraded RE4 that further went away from horror. I think this one is closer to what fans have wanted; to mix the superior 3rd person view of RE4 with the horror elements of the originals. I say “closer” because it’s looking like Leon’s chapter gets there, but Chris’ looks like more RE5.

    Having said all that I think the “outcry” over RE changing is a bit overblown. Yes it’s gotten more action, less “survival horror” but to me it was a change that was needed. The old RE formula was getting very stale, and this is coming from an RE fanboy. REmake on the GC was awesome but RE Zero I was very disappointed with and by the time that came out, along with the Outbreak game the next year, it was clear something needed to change. I agree it’s a bit TOO much action overall but if they had stuck with the formula dogmatically I think RE would pretty much be in the same boat as Silent Hill. Don’t get me wrong, I still like Silent Hill but that series has been stuck in a rut for almost a decade now.

    • Just-Joe Just-Joe says:

      RE Zero was weighed down by it’s inventory system and Outbreak was because of it controls and online, it had nothing to do with it still being survival horror. As for Silent Hill, Shattered Memories was a very good game and Downpour is also very well done as has been excepted by fans.Book of Memories on the other hand, I have yet to hear any fan say a good thing about it. Say what you want about survival horror fans, but we know what we want and it’s not a dungeon crawler.

      • ResidentialEvil ResidentialEvil says:

        I think Zero was “weighed down” because it just was more of the same and simply was not very good; same with Outbreak and Outbreak File #2. You can say it had nothing to with “survival horror” but that’s a very subjective term. I think it had everything to do with with the RE formula becoming stale; otherwise Capcom would have stuck with the original design for RE4.

        As far as SH:Shattered Memories, we’ll have to agree to disagree. I thought it was simply decent, and definitely not one of my favorite SH games and possibly the worst to me. I do like Downpour more than Homecoming, but Downpour didn’t exactly rejuvenate the series.

  • Just-Joe Just-Joe says:

    I used to be a huge fan of Resident Evil but ever since 5, I have given less than a fuck about the series. It’s turned from survival horror to as Mike Dodd put it “Die Hard with zombies”. I just played the demo to RE6 and it’s a joke, there’s nothing remotely scary or even horror about this game.

    The “outcry” is completely justified, because heave forbid the fan actually want the game to stay what it originally, that survival horror. Of course this won’t happen because as Capcom has said “survival horror doesn’t sell anymore”, then again how would the know that since they haven’t made one in so long?

    Sadly the beginning of the end came with RE4. While I do admit I loved this game, aside from good atmosphere, it wasn’t scary; not in the slightest. Control were perhaps the biggest accomplishment with the game, because if the was anything that the game needed to scrap it was the tank controls.

    If Capcom wanted to make a shooter, (at least that’s what it looks like with RE6)they should’ve made one and leave this franchise as it was. There’s nothing scary or even suspenseful about shooting zombie with a suped up gun and doing back flips and super kicks.

    There a good survival horror game here once. Now it’s gone.

    • MrHollywood360 MrHollywood360 says:

      RE 4 had some scary moments. I remember playing it and every time I heard a chainsaw in the distance I would frantically switch to my rifle and try to take out Dr. Salavador before he got near me. Those were some pretty tense moments.

  • ResidentialEvil ResidentialEvil says:

    Yeah this game sucked.

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